Non Linear editing and Linear editing

Non linear editing is a method that allows editiors to perform their film and video editing on a computer.

An NLE gives you the ability to move between any two points in the Timeline without h aving to scrub through the material between them. For example, on an audio cassette, if you wanted to listen to song 3 and you were on song 1, you would need to fast forward thr ough song 2: this is linear editing. On a compact disc however, if you are on song 1 and you wish to hear song 3, the unit simply jumps to song 3 without having to move through song 2: this is non-linear.

In digital editing non linear also allows the editors to access frames in a digital video clip and also allows direct access to any frame in a digital video clip. In Non linear editing the editors don’t have to have historical videotape editing system in order to play or shuttle through adjacent footage. For example non linear is used in movie editing if it was shot in film analog it is then converted to digital to save time and money, research shows that “EDL movies contain analog frame sources and time codes so that the original analog film can be quickly cut and spliced in the editing room this costs several hundreds of dollers per hour”

Linear video editing is a different practice from non linear editing. Instead of using a computer for editing a videotape can be used and images and sounded are stored on the tape. This video editing style enables the editor to edit a program together using different shots from original source tapes to a master tape one by one.

Examples of Non linear editing and Linear editing:

 this is an interesting film comparing both editing styles:

characteristics that are salient to an editor — that is, any characteristic of the shot that might be considered in the editor’s decision-making process or that is evidence of a creative choice on the part of the editor. Some of these characteristics (e.g., camera movement) are also indicative of a director’s control or style.

Elements in Film

  • Wide shot
  • Very long shot
  • Long shot
  • Medium long shot
  • Medium shot
  • Medium close up
  • Close up
  • Big close up
  • Object Wide shot
  • Object Long shot
  • Object Close up
  • Object Extreme close up
  • One shot
  • Two shot
  • Three shot
  • More than 3 shot
  • Over the Shoulder
  • X-axis motion
  • Y-axis motion
  • Z-axis motion
  • Camera moves in/out
  • Camera moves up/down
  • Camera moves right/left
  • On-screen dialog
  • Off-screen dialog
  • Cut
  • Dissolve
  • Wipe
  • Other transition
  • Reverse Shot
  • Glance-Object Cut
  • Cut In
  • Cutaway
  • Clean Entrance/Exit
  • Freeze
  • Parallel Cutting
  • Montage
  • Change of Scene
  • Change of Location
  • Shot Length


three-point editing is an editing method used to insert a clip from the source media  into a destination track, which is done by setting three edit points. The first two set points define the in and out points of the clip, or the in and out points in the timeline that the clip will fit into. The third point indicates either the In or Out point for the clip (if the other tow points are in the timeline), or the in and out points in the timeline (if the other two points are in the clip).
add media to the Timeline, you are defining 4 points. The In and the Out point of the clip, and the In and Out points on the Timeline. Editing this way is based on the idea that you really only need to define 3 of those 4 points, and the last one can be computed by the program. In the “drag and drop” methods  we have been defining the In and Out points of the clip, and then used the position of the playhead in the Timeline to define the In point on the Timeline, then the clip is placed and the final Out point is calculated. This is the most common form of 3-point editing, but you can define any 3 of the points, and the 4th will be calculated for you. This becomes very usefu l when you are trying to get media to fill a gap in your Timeline, or you are trying to match up a sound track to media. This is one of those things you have to play with to get a feel for, but once you do, your proficiency as a DV editor goes way up.

There are several basic methods for three-point editing into a sequence: dragging a clip to the Edit Overlay in the Canvas, using the Canvas edit buttons, or using keyboard shortcuts. For information on the seven types of edits you can perform.


Editing techniques :

Editing establishes the structure and content of the production along with the production’s overall mood, intensity, and tempo. Continuity editing refers to arranging the sequence of shots to suggest a progression of events. Given the same shots, an editor can suggest many different scenarios.

Continuity editing primarily suggests guiding an audience through a sequence of events and, in the process, showing them what they want to see when they want to see it. In the end, you’ve told a story or logically traced a series of events to their conclusion. It is important to make sure that every scene makes sense for example if in one scene a little boy  with a blue jumper on cuts his hand starts to cry then we cut away to see his mother run towards the boy and cut back the boys jumper is blue but has a symbol on it. I would not make scense for the little boy to have changed his jumper in an instant this may be a crude example but the scene has to flow from start to end somewhat seemlessly.


point of view :

found this and really was a great video to show the point of view shot:









secret window over the shoulder and point of view shots.


Shot and reverse shot is a film technique where two or more shots are edited together, sometimes one character is would be shown starring at another character in off screen space and then the other character would be shown looking back to the other character. The characters may look like they are starring at each other because the are shown facing in opposite directions.  shot and reverse shot is also part of continuity editing because the characters in one frame will look left in the other frame they will look right. in shot and reverse shots you get over the shoulder framings.

saving private ryan

good establishing shot




limitless establishing  shot

good the bad the ugly


Point of view camera and editing is a key device through which filmmakers create audience identification with characters in a film. This technique is oftenused to place the audience in the position of the main character. The Point ofView shot (POV) begins with a character looking off screen – we then cut tothe object the character is looking at.

What distinguishes point of view editing is that the object is shown from the character’s opticalvantage point – i.e. directly through the character’s eyes. (So if the character is drunk, for example,this might mean that the shot is deliberately out of focus with the camera moving from side to side.

Rear Window (1954):  Alfred Hitchcock’s Rear Window is an extended exercise in the use of Point of View camera andediting. The entire film takes place in one location as the main character is confined to a wheel chair and observes the world through his window. Throughout the film, we see events through the viewpoint of the main character as he spies on his neighbours. In this scene, a series of point of view shots allow us to see a murder mystery unfold.

Silence of the Lambs (1990):

 Point of view shots allow us to experience the emotions of the lead character, her anxiety and apprehension as she goes to meet the imprisoned serial killer, Hannibal Lecter, for the first time. This scene is also an example of how the continuity style employs overthe shoulder dialogue. In the classic continuity scene, the dialogue begins with a twoshotof the participants in the scene. The editing pattern then starts as a series of overtheshoulder shots from one participant to the other.